Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Droid Parts
Tools
Weapons
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

History

Date
Changes
June 8, 2023

    Celebrating the site's 17th anniversary!

April 20, 2023
  • New small bug about puzzle clipboard drawings while being in space.
January 20, 2023
  • Fix paragraph alignments on Walls and Doors pages
  • New small bug about shops being available when destroyed.
  • Replace dead link to the programmer's interview in AGDB with the Wayback Machine snapshot.
November 20, 2022
  • Raiser wall was described twice (differently!) in the Walls and Doors section. Merge the two descriptions in Walls and indicate in Doors to see the description in the Walls section.
  • Change "Armours" to "Armors" in Shops.
  • New small bug about visual effects accumulating when walking while reading a map.
September 20, 2022
  • Remove clickable thumbnails of Captive screenshots in About A. Crowther. Large versions are used.
  • New small bug about clipboards remaining in the inventory after leaving a space station.
  • Move "Leaving a bag of money in the hand of a shopkeeper shouldn't travel between shops" from small bug to logic bug.
  • Replace "Canistor" with "Canister" everywhere.
July 20, 2022
  • Indicate how to change the leader in the droid status page.
  • Reduce the font of the footnote below the button descriptions in movements page.
  • New medium bug about picking up a fully charged chest while the Recharger DevScape is active.
June 8, 2022

    Celebrating the site's 16th anniversary!

May 21, 2022
  • Replace the dead link to Antony Crowther's review of "Dungeon Master" in Acknowledgment using Wayback Machine.
  • New logic bug about space stations not being entirely lit by neon lights.
March 20, 2022
  • Specify that bars in status icons are related to the chest part.
  • New bug when a money bag left in the hand of a shopkeeper is traveling between shops.
  • Add that less solo holes are filled as the player advances in the game.
January 20, 2022
  • Align global content on some pages
  • New camera bug that happens when dropping one on the floor after a real view render.
  • Fix "Knucle" to "Knuckle" everywhere and added a minor bug about its mispelling.
November 20, 2021
  • Add notes for handgun and cannon weapons (courtesy of Michaël)
  • Change the image for the Body Scan optic and more text to describe it.
  • New PC bug regarding raiser walls destroying content at an irrelevant location.
  • Add title "Weight effect on speed" to last paragraph of droid parts page.
September 19, 2021
  • Add to "Starting a game"" a new link to a YouTube video of someone playing the entire first mission
  • Fix error on Walls page that said the "Fake Walls" example was above when it's actually next to the text.  Ended up with simply "The screenshot shows..."  
  • Add new logic bug about everything floating on water
  • Move to the Zlot section the sentence about brawling weapons disappearing from your hand.
  • Remove personal comments about handgun and laser weapons
June 8, 2021

    Celebrating the site's 15th anniversary!

  • New entry in "Did you know?" about the selection of planet "Butre"
  • Fix price of robotics skills that stated it costs 35,399 after level 67 when it's actually 66
  • Add a small description for the purpose of Dev-Scapes and Optics
March 20, 2021
  • New logic bug about elevator doors detaching from the base
  • Make "Lets use the example..." its own paragraph on the encounters page. Less confusing.
  • Move "Droid parts" page from "Tools" to "Droids" in the main menu.
January 20, 2021
  • Clarify the items weight table values when processing armor, gold and other items.
  • Indicate that droid names can be letters and numbers up to 19 characters long in the Starting a game page.
  • Specify that the ammo bar in a hand displays the last 25 ammunitions left in the weapon.
  • In Release Information page, changed the broken link for the Amiga Format magazine which has a demo of Captive.
  • Correct error in armature values of Coppator droid parts.
2015-2020
2014
2013
2012
2011
2010
2009
2008
2007
2006
June 8, 2006

Site opens!