Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Tools
Weapons
Droid Parts
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

Items

Gold Your money. A bag cannot contain more than 65500 pieces. Gold bags can be merged together by touching one while having another one in hand.
Battery Recharges the droid when placed on its chest which removes 25% of power from the battery. The battery's quality affects the amount of electricity it will add to the chest. Place the battery on an electric socket to recharge it. Newly purchased batteries have an initial charge of 25% their capacity and need to be recharged.
Explosives Initiates a base destruction by touching the top portion of a generator while holding explosives.
Droid Chip Holds the skills and name of a droid. You can swap chips with another droid to exchange data without affecting the inventory.
Camera Allows you to see places you are not. Click here for more information.
Planet Probe Indicates the next base to destroy when dropped on the Holamap (space).
Mine Explodes when stepped on. You can handle a mine by throwing an object on it, fire an electrical spark from a socket over it, use the Anti-Grav device to walk on the ceiling above it, let an encounter walk on it or use the deflector device and walk over.
Die When right-clicking the die in your hand while you are in front of a locked iris door that requires a combination (other than Trill's door and base entrances), the red dot indicates the lock to select. When clicking the die anywhere else, it simply displays a random die face.
Clipboard - 8 buttons Solution for an 8-buttons puzzle. This can be sold at a shop for 200 pieces.
Clipboard - 16 bars Solution for a 16-bars puzzle. This can be sold at a shop for 200 pieces.
Clipboard - Laser access Password for an access blocked by laser beams. This can be sold at a shop for 200 pieces.
Clipboard - Computer access Password for a computer that has a planet probe. This can be sold at a shop for 500 pieces.
Map When activated in a hand, it displays a portion of the map for the current base where the black zones represent accessible locations. The type of map represents the floor level (ie. "Map II" is the second floor). This can be sold at a shop for 500 pieces.
Message from Ratt A message from Captive's developer to help you out. There are 3 messages in the game. Each can be sold at a shop for 200 pieces.

Item Weight

The following table lists all items found in the game with their base weight. The base weight is the weight of the item without the type, quality and/or amount involved.

Note: Click on a header to sort its column
Name Weight
Head0.1
Chest0.4
Arm0.2
Leg0.3
Foot0.1
Hand0.1
Gold0.2
Battery2.3
Explosives43.3
Dev-Scape2.4
Optic1.4
Camera29.3
Knucle-Duster1
Battle-Glove2
War-Blade0.9
Light-Blade4.3
Fire-Axe6.1
Pistol1.5
Colt2.1
Magnum2.5
Rifle3
Shotgun3.4
Hunter4
Uzie3.5
Rapedo5.1
Booster8.7
Hand-Laser2.9
Lyte-Zapper3.1
Ion-Pulse3.2
Mono-Cannon16
A51-Launcher19
Twin-Cannon20.2
Airosoll4.5
Acid-Disperser4
Flame-Thrower5
Zlot 1.92
Zlot 24
Zlot 3C1.8
Zlot 58.6
Zlot 712.2
Zlot 14A3
Zlot 14B4.2
Zlot 275
Zlot 236
Zlot 33.16.8
Zlot 568
Zlot 787
Zlot 9910.2
Zlot 11117.4
Zlot 1415.8
Zlot 165.86.2
Zlot 1806.4
Zlot 20032
Zlot 211-B38
Zlot 23140.4
Zlot A128.5
Zlot L228
Zlot X42-210
20mm clip0.2
45mm clip0.3
50mm clip0.4
Cartridges0.3
20mm Auto2.2
45mm Auto2.3
50mm Auto2.4
A51 Missiles11
Shells16
Laser Pack3.1
Sonic Pack3.3
Poison Gas19
Acid Gas19.5
Flambos Gas21
Planet Probe92.5
8-Clipboard0.2
16-Clipboard0.3
Mine19.2
Die0.2
Ball2.3
Super Ball1.9
Map1.3
Droid Chip1
Probe Clipboard2.1
Laser Clipboard2
Message From Ratt12

Item price

The following table lists all items found in the game with their base price (price without any quality or type involved) and price raise per quality increase.

Note that the price raise of explosives is not applied per quality, but rather per base. The maximum price it can reach is 32,868. The same goes for mines with a maximum price of 33,168.

Note: Click on a header to sort its column
Name Base Price Price Raise
per Quality
Head6010
Chest23020
Arm6012
Leg15016
Foot5010
Hand4510
Battery50995000
Explosives100100
Dev-Scape9001000
Optic60040
Camera1200-
Knucle-Duster495
Battle-Glove9910
War-Blade18910
Light-Blade39910
Fire-Axe45920
Pistol99920
Colt119920
Magnum141920
Rifle200040
Shotgun225940
Hunter250040
Uzie400150
Rapedo450050
Booster499950
Hand-Laser800050
Lyte-Zapper854950
Ion-Pulse902550
Mono-Cannon10000100
A51-Launcher11002100
Twin-Cannon12039100
Airosoll20000200
Acid-Disperser22000200
Flame-Thrower25011200
20mm clip20-
45mm clip50-
50mm clip300-
Cartridges400-
20mm Auto500-
45mm Auto600-
50mm Auto800-
A51 Missiles1989-
Shells1500-
Laser Pack1000-
Sonic Pack1500-
Poison Gas2400-
Acid Gas3405-
Flambos Gas4410-
Mine400200
Ball10-