Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Tools
Weapons
Droid Parts
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

Hands

Eight buttons represent the hands of the droids.

Hands

Clicking a hand with the right mouse button will activate the item used in the hand, if it can be activated.  The droid will punch if the hand is empty.

Clicking a hand with the left mouse button will pick up the item in the hand.  If there is already something in the hand of the leader (well… your mouse cursor, not the hand button!), the item in the hand icon will be swaped with the item in the hand of the leader.

If the hand is equiped with an item that requires ammunition, a bar will also display the amount of ammunition left in the item. There's a 0.3% chance that a weapon jams, indicated by a red bar. To reset the weapon, you need to reload it with new ammunitions.

Jammed

One important thing to note is that the location of fired ammunitions from firearms depends on the location of the droid who fires it.

This information is useful when the encounter is, for example, on the right side.  You now know that it is useless to use your top-left droid because it won't be able to hit anything.