Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Tools
Weapons
Droid Parts
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

Preferences

The preference panel is used to adjust some parameters of the game. It can be accessed by clicking on the box with chinese symbols located on the left of the play screen (droids view).

Mouse

Use the slider to adjust the mouse sensitivity. The mouse moves slower when the slider is toward the left edge and faster when it's toward the right. This slider is only available in Captive 1.2.

Vol

Use the slider to adjust the volume. Sounds will be softer when the slider is toward the left edge and louder when it's toward the right.

Htz

Select the appropriate hertz of the monitor. 50 hertz is usually in Europe and 60 hertz is usually in America. When the wrong hertz is selected, the monitor flickers.

Colors

Every color of the game can be modified. The first step is to click on a color box to select it and then use the appropriate sliders above. The first slider ("R") changes the red tone of the color, the second ("G") changes the green tone and the third ("B") changes the blue tone. Each slider has 16 different tones.

Use

This is to apply the changes and exit the preferences to return to the game.

Default

This is to set the values to their default. It sets the mouse sensitivity to half, the volume to full and the colors to the following values:
Index Name Red Green Blue Red Green Blue
Captive 1.0
Captive 1.2
1 White 15 15 15
Same
2 Black 0 0 0
Same
3 Dark red 10 0 0
Same
4 Light brown 10 8 7 10 8 6
5 Brown 7 5 4 8 6 4
6 Medium brown 5 3 2 6 4 2
7 Dark brown 3 1 0 4 2 0
8 Bright red 15 0 0
Same
9 Bright yellow 15 12 0
Same
10 Beige 13 11 10 12 10 8
11 Dark blue 0 0 8
Same
12 Medium blue 2 2 14
Same
13 Light blue 6 6 14
Same
14 Dark green 0 8 0
Same
15 Bright green 2 12 2
Same

The system also uses the color index 0 for transparency.