Introduction
Storyboard
Original Manual
Scans
Starting a Game
About A. Crowther

Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control

Skills
Inventory

Encounters

Weapons
Droid Parts
Items
Dev-Scapes
Optics
The Camera
Walls
Shops

FAQ
Miscellaneous
Tips & Tricks
Sounds
Pre-Captive
Bugs
Did You Know?
The Map Generator
Tools

History
Thanks
Links/Contact

Captive
The Ultimate Captive Guide

FTL Games transformed the game industry in 1987 by releasing the game "Dungeon Master".  The rich 3D graphics, sounds and realism gave the world a fresh new look on software entertainment.  For most players, nothing could even come close in the following decade.

But Mindscape released "Captive" in 1990.  Antony Crowther, a highly respected programmer, single-handedly created what was to become an endless future adventure in space.  Still today, "Captive" is considered one the best "Dungeon Master" clone ever.

By using only 16 colors on the Atari ST, the game sets the player in a 3D environment filled with details and challenges.  The multitude of weapons, gadgets, interactive elements and AI encounters makes this game enjoyable for months, if not years.  Don't think that the game can no longer be fun because it's old.  Indeed, the graphics are not comparable to what we have today, but the gameplay is still awesome.

This site is dedicated to the game "Captive" by Antony Crowther.

Note: All screenshots were taken using Steem and most of them are twice their original size.