Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Tools
Weapons
Droid Parts
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

The Camera

The camera transmits images of 32x29 resolution to the droids which, in turn, forwards it back to your fifth monitor. To activate the camera, you need to drop it in the center of the tile in front of the droids and turn on the fifth button of the remote control (first column, second row).

To accelerate the transmission, only a rough view of the camera is displayed. A tile on its view of the floor can have different 3 different colors:
  • Black: An empty floor tile
  • Yellow: An encounter
  • Brown: Tile has a door, hole, ladder, water, fire or grate. Fake walls also appear this color.

To move the camera forward, click directly in the view of it in the fifth monitor. To make it spin 90 degrees, use the left or right button located on each side of its view. Compared to the droids, a camera can travel on fire.

Under the camera are six buttons:

  • Yellow 'X': Takes a real snapshot of its view and transmits it. The next move will switch back to the rough view.
  • '1' to '4': Camera selector. You can control up to 4 cameras.
  • Red 'X': Blows up the camera to cause damage. The leader must have a minimum dexterity of 15 to do this. The strength of the explosion is related to the dexterity of the leader.

As soon as you're done using a camera, turn off the fifth button of the remote control because it takes a good amount of electricity. Be careful near closing doors because cameras are destroyed on their first crush.