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Doors

Button door



A button door can be opened or closed by a button located on the right side of the door frame.

Elevator door



Like a button door, the elevator door has a button located on the right side of the door frame. The button will not directly open the door, but rather call an elevator that will open the door once it has reached the floor of the droids. It automatically closes after a while.

Punchable door



The name says it; it can be opened by a hit. It can be from a punch or a weapon ammunition. Encounters also have the ability to open it. Once opened, it cannot be closed.

Blue door



The big difference with the blue door is that it bounces back ammunitions, and that makes it dangerous. Encounters also have the ability to open it. It can be opened by simply touching it and automatically closes after a while.

Iris door



These doors are equiped with a button at each corner. Each button has to be activated in a very specific sequence to open the door.

A die can be used to indicate the right sequence, but even without one, the sequence can be discovered in a short period of time by trial and error. Once opened, the door can be closed by hitting any button but the right sequence has to be entered again to open it back.

One of 24 different sequences can be used to open one and the possible sequences are:

ID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Sequence 32
14
32
41
31
24
34
21
31
42
34
12
23
14
23
41
13
24
43
21
13
42
43
12
21
34
24
31
12
34
42
31
14
32
41
32
21
43
24
13
12
43
42
13
14
23
41
23

Trill door



There is only one Trill door per mission and it's located on the space station. It works exactly like an iris door, but a die cannot be used to find the sequence. The texture of a Trill door is also different.

Laser door



Always close to a computer terminal, it requires a password provided by a door man. Once opened, it can be closed again by entering the corresponding password at the related terminal.

Protected door



Always close to a puzzle, it requires the matching puzzle solution found on the floor. A puzzle can offer the possibility to close the door by voiding the solution, but it may not always be possible.

Puzzles include 8-buttons, 16-bars, 3-levers and single-lever puzzles.

Raiser walls



Although not physically like a door, it works and acts exactly like one. Opened by a button located in the middle of the wall, it automatically closes after a while. It inflicts 4 times more damage than any other type of door.

Track Balls, Hovvers, Floaters, Bugs and both Guards can open a raiser wall by shooting at it. Since their bullet must come in contact with the center part of the wall, it is necessary for them to be alone in the group in order to be centered on the tile.

A closing raiser wall will obliterate any item under it when it's closed. For this reason, a Door-Man, Brains and any encounter with a map will not walk under an opened raiser wall to ensure their clipboard will not be destroyed which would prevent their related puzzle from being solved.