Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Tools
Weapons
Droid Parts
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

Droid Parts

Protection

The droids can be protected by an armor to reduce damage caused by the hostile environment. There are 10 different armor types having a quality range from "Basic" to "Super" (except for the "Human" armor that only has "Basic") for a total of 71 different armor parts. Each armor part has 4 specifications:

Armature: The protection against damages
Agility: Along with the armature, this also used as a protection factor. Additionally, when throwing an object or firing a weapon, the agility of the used arm and hand are combined to calculate the distance of the object/projectile.
Health: The amount of damage it can receive before being useless
Drainage: The amount of electricity it consumes. The drainage is multiplied by 2 for the arms, by 3 for the legs and by 15 for the chest.

The tables below display each specification value for each quality of each armor type. These values consider the health of the parts to be at 100%. When not the case, the value is reduced.

Human
Basic
Armature10
Agility 32
Health 20
Drainage8

Tindron
Basic II III IV V VI VII Super
Armature1517192123252729
Agility 1517192123252729
Health 3032343638404244
Drainage1011121314151617

Coppator
Basic II III IV V VI VII Super
Armature3032343638404244
Agility 2527293133353739
Health 4042444648505254
Drainage2122232425262728

Bronzite
Basic II III IV V VI VII Super
Armature4547495152545658
Agility 3032343638404254
Health 6062646668707274
Drainage4243444546474849

Ironide
Basic II III IV V VI VII Super
Armature7072747678808284
Agility 5153555759616365
Health 8082848688909294
Drainage7374757677787980

Cromize
Basic II III IV V VI VII Super
Armature111113115117119121123125
Agility 9092949698100102104
Health 100102104106108110112114
Drainage104105106107108109110111

Silvosh
Basic II III IV V VI VII Super
Armature180182184186188190192194
Agility 131132134136138140142144
Health 8082848688909294
Drainage135136137138139140141142

Rosteeld
Basic II III IV V VI VII Super
Armature162164166168170172174176
Agility 110112114116118120122124
Health 160162164166168170172174
Drainage176177178179180181183184

Stenforcer
Basic II III IV V VI VII Super
Armature190192194196198200202204
Agility 193195197199201203205207
Health 170172174176178180182184
Drainage207208209210211212213214

Titaniux
Basic II III IV V VI VII Super
Armature234236238240242244246248
Agility 229231233235237239241243
Health 224226228230232234236238
Drainage238239240241242243244245

Private parts!

The name of the parts are stored in the code. The first name listed is not "Human", but "Shit"! I assume this is the name the programmer gave to the sections that don't have any parts installed!

Tindron View

You will notice that the view is very different if your leader has a Tindron head, especially if the quality of it is less than 6. This is not a bug in the game! You might want to avoid using this particular head on your leader.

Normal view
View with a Tindron head of high quality
View with a Tindron head of low quality

Damaged Head

When the health of the leader's head is less than 20%, the view is disrupted by having blank lines across the screen.

Accessibility

The droids require a certain level of robotic skills before being able to use different quality of parts. When a droid is being hit on an armor part that requires more robotic skills to be used, it is as if the droid's vitality is 2, and the amount of damage inflicted is doubled.

Basic II III IV V VI VII Super
Human1 n/a n/a n/a n/a n/a n/a n/a
Tindron11111112
Coppator345678910
Bronzite 11 12 13 14 15 16 17 18
Ironide 19 20 21 22 23 24 25 26
Cromize 27 28 29 30 31 32 33 34
Silvosh 35 36 37 38 39 40 41 42
Rosteeld 43 44 45 46 47 48 49 50
Stenforcer 51 52 53 54 55 56 57 58
Titaniux 59 60 61 62 63 64 65 66

Damage Effects

When the part of a droid has too much damage, it can have an effect on the performance of that part. An armor of a droid is designed to support a certain amount of weight. If the total weight of the items carried by a droid exceeds this maximum capacity, the speed of the droid is reduced which slows the whole party.