Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Tools
Weapons
Droid Parts
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact
Captive
The Ultimate Captive Guide

FTL Games transformed the game industry in 1987 by releasing the game "Dungeon Master".  The rich 3D graphics, sounds and realism gave the world a fresh new look on software entertainment.  For most players, nothing could even come close in the following decade.

But Mindscape released "Captive" in 1990.  Antony Crowther, a highly respected programmer, single-handedly created what was to become an endless future adventure in space.  Still today, "Captive" is considered one the best "Dungeon Master" clone ever.

By using only 16 colors on the Atari ST, the game sets the player in a 3D environment filled with details and challenges.  The multitude of weapons, gadgets, interactive elements and AI encounters makes this game enjoyable for months, if not years.  Don't think that the game can no longer be fun because it's old.  Indeed, the graphics are not comparable to what we have today, but the gameplay is still awesome.

This site is dedicated to the game "Captive" by Antony Crowther.

Note: All screenshots were taken using Steem and most of them are twice their original size.