Introduction
Return to Main
Floor Layout
Floor Offsets
Player Starting Position
Filling the Map
The Elevators
No Touch Zones
Floor Creation
The Root Path
Filling Solo Holes
Fire
The Generators
Locking Trill
Shops and Computers
Pushable Walls
The Puzzles
Grate Traps
Cupboard Traps
Doors
Raiser Walls
Wall Holes
Encounters
Mines and Cupboards
Grates and Fire Hydrants
Wall Decorations
Holes
Fake Walls and Spinners
Outside a Base

Wall Holes

Wall holes are openings that allow the player to see on the other side of a wall and throw objects. The amount of attempts to create them is related to the map number if it's below 20, but hardcoded to 80 after.

The generator installs these holes on existing walls. To make them usable, it makes sure the affected wall doesn't have a solid wall on one of both sides.

If a wall is found, but considered invalid, the generator will move to the next wall to the east without increasing the number of attempts. Since this is done up to 4 times per initial finding, this indirectly means an actual number of 320 attempts is made to create them.

Move the mouse pointer over the image to view the map before the change.

Their icons in SuperCC are walls with two beige rectangles like the two icons close to the bottom right corner.