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Player Starting Position
Filling the Map
No Touch Zones
The Root Path
Filling Solo Holes
Shops and Computers
Mines and Cupboards
Grates and Fire Hydrants
Fake Walls and Spinners
Outside a Base
These two operations are almost done simultaneously because they share the same routine.|
ShopsThe generator first decides how many shops it will create, a random quantity between 5 and 8. It then creates the shops in random dead ends that have a free cell facing them.
As you can see, there are no inventory list involved. The list is internally managed by Captive.
Planet Probe ComputersThe generator first decides how many planet probe computers it will create, a random quantity between 1 and 2. It then creates the computers in random dead ends that have a free cell facing them.
Each computer has a "Brains" encounter and computer password clipboard associated with it. The encounter is simply placed in front of the computer. The clipboard is created the same time the encounter is created, so we'll get into that later.
If two planet probe computers are created, the map generator ends this step by swapping the position of the first computer with the second to complicate the match of the right password clipboard with the right computer.
Move the mouse pointer over the image to view the map before the change.
In SuperCC, the red squares indicate the location of encounters. In the case here, these are "Brains" encounters that hold the computer passwords.