Introduction
Return to Main
Floor Layout
Floor Offsets
Player Starting Position
Filling the Map
The Elevators
No Touch Zones
Floor Creation
The Root Path
Filling Solo Holes
Fire
The Generators
Locking Trill
Shops and Computers
Pushable Walls
The Puzzles
Grate Traps
Cupboard Traps
Doors
Raiser Walls
Wall Holes
Encounters
Mines and Cupboards
Grates and Fire Hydrants
Wall Decorations
Holes
Fake Walls and Spinners
Outside a Base

Fake Walls And Spinners

Fake walls

Starting from the seventh map, fake walls will randomly be created on a free floor cell. The number of attemps to create these walls depends on the map number, but not more than 30 times.

Spinners

Starting from the fifth map, spinners will randomly be created on an open floor cell, dark area cell or floor cell. The spinning direction is randomly selected. The number of attemps to create them depends on the map number, but not more than 20 times.


Conclusion

If this is the first map, the generator ends by creating the explosives and the two messages from Ratt (one for the planet probe computer and one for the explosives).

Base ready.

Move the mouse pointer over the image to view the map before the change.