Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Droid Parts
Tools
Weapons
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

History of 2013

Date
Changes
January 20, 2013
  • Add the note indicating that killing Trill ends the game in the "Encounter" page
  • Explain what is a logic bug
  • Vertically align the wall images to improve the page's layout
April 20, 2013 The Atari servers were down for many weeks preventing site updates. They were back online a couple of days ago.
  • Indicate that DPaint was used to create the graphic on Antony's bio
  • Add missing hint on final image of map generator to hover the mouse to see changes
May 20, 2013
  • Convert manuals from .ZIPed JPEGs to PDFs
  • New logic bug about pushed iris door buttons seen through the eye of a camera
  • Add headers to weapon tables that have ammunitions
June 19, 2013 Celebrating the site's seventh anniversary!
  • Update SuperCC tool to 2.9
July 20, 2013
  • Specify the damage amount of an electric bolt
  • Increase the width of the "Ammo" column on the weapon's page to prevent word wrapping in "Automatics" section
  • Remove "The moment you hit a wrong button, the sequence is reset." for iris doors. It was misleading.
August 20, 2013
  • Fix holomap character segments which were not all perfect
October 20, 2013
  • Rewrite the "When does it end?" FAQ which was too technical
  • Remove the textual version of the diary now that a PDF version can be downloaded
December 19, 2013
  • Add that the die displays a random die face when clicked elsewhere than in front of an iris door
  • Add that the right sequence of an iris door has to be entered again after it's closed