Main
Introduction
Storyboard
Release Information
Awards
Starting a Game
About A. Crowther
Interface
Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control
Preferences
Droids
Skills
Inventory
Droid Parts
Tools
Weapons
The Camera
Items
Dev-Scapes
Optics
Environment
Walls
Doors
Shops
Encounters
Miscellaneous
Miscellaneous
FAQ
Tips & Tricks
Pre-Captive
Bugs
Did You Know?
Tools
Technical
The Map Generator
Sounds
Disk Directory
Drawing Encounters
Flying Items
Internal Graphics
Holamap
Fire Hydrants
View Rendering
Website
History
Acknowledgments
Links/Contact

History 2006

Date
Changes
June 8, 2006

Site opens!

June 17, 2006
  • Added the history page
  • Added a raytraced image of the camera
August 7, 2006
Septembre 4, 2006
  • Added more information about weapons
  • Fixed the width of most tables to occupy as much space as possible.
  • Specifies that the radar optic can also be useful on land.
  • In How to start a game, warn to never touch the water outside the base.
  • Added encounters found outside the base.
  • Fixed the link to the Wikipedia entry of Antony Crother.
  • Fixed the link to the Wikipedia entry of Captive.
September 23, 2006 I received an e-mail from another Captive fan, Michaël Châteauneuf. He claims to have reached level 32 and knows a lot about the game. These modifications are all credited to him. Thanks Michaël!
  • Swapped definition of "Left" and "Right" mouse buttons in Hands section.
  • Indicate that skills cannot be higher than 253.
  • Added the T-Rex encounter that can only be found outside the base.
  • Changed the definition of "Basic"/"Super" in weapons section
  • No longer says that "missing" solutions are bugs in FAQ. New info suggests otherwise and needs to be proven. Also added Michaël's comment regarding maze generation.
  • Added droid names "Lambkin" and "Jonathan" for maximum initial skills in Tips and Tricks.
  • Changed "Skipping a level" to "Carrying more than a single probe" in Tips and Tricks since skipping a level is quite useless.
  • Noted that door codes in Miscellaneous may not work on the PC version of Captive.
  • The little white robots were categorized as shooters. They don't shoot.
  • Added mapper optics legend when used outside the base.
  • Added the extra information regarding the visor optic (prevents blindness from fire) .
  • Removed part of the hand (mouse cursor) in "Imaginary Friend" and "Encounters in solid rock" screenshots.
  • Added Michaël's explanation of "Encounters in solid rock" flaw.
  • Added Michaël's theory of the "Link Broken" screen.
  • Categorized another dwarf encounter has being the least dangerous.
  • Specified that the fireballs of the "TV" encounters go through doors.
  • Added more items in the Items section (clipboards and map)
  • Added a new Tools section to offer the new "Map generator" and existing "Lock Decoder" utilities.
October 15, 2006
  • Added more information about the "Root Finder" optic ("Up"/"Down" directions)
  • Added a quote from Antony Crowther regarding the "Link Broken" screen.
  • Added a quote from Antony Crowther regarding the "Imaginary Friend" screen.
  • Specifies that the "Map Generator" tool was written by Anthony Taglione.
  • Added a link to an Antony Taglione interview.
  • Removed the mouse cursor from the screenshot of the "Map generator" tool.
  • Added the link "Antony Crowther's review of Dungeon Master"
  • Added the mapper legend icon for "Grate". Also darken the background of the icons to lower down the contrast.
  • Added that the Fire-Axe weapon can hit 2 tiles away. Thanks to Pascal for this tip!
  • Gave credit to Laurent de Soras for the basic source code of the lock decoder tool.
October 25, 2006
  • Removed incomplete information from header of encounter page.
November 5, 2006
  • Specifies the maximum amount of experience point that can be gained before being distributed.
  • Added link to complete step by step mission guide in game start page.
  • Added the list of syllables used to create clipboard passwords on the miscellaneous page.
  • Redid the encounters page.
  • Thanks to Cédric Avril, we have more info regarding the labyrinth generation problem mentionned in the FAQ section.
  • New Storyboard section that explains the story of Captive according to the introduction of the PC version.
  • Edited the screenshot of the monitors to remove the part of the main screen.
  • Added the funny note of droid parts name when they have nothing.
  • Changed the color of all bold text to make them stand out more.
  • Changed still pictures of Dev-Scapes and Optics to animated GIFs.
December 10, 2006
  • Fixed some encounters information (thanks Michaël!)
  • Made a small corrections on password syllables on the miscellaneous page.
  • Added the original Captive demo for the Atari ST in the FAQ section
  • Improved the walls of the raytraced camera.
  • Specifies that power is lost only while leader is looking at the main view in droid status section.
  • Added SuperCC in the list of tools