![]() Once found, we ensure that the cell behind where the pushable wall would be place is free of walls so the player has enough room to push it. When it is confirmed that the cell is free, the pushable wall is added. To ensure that the cell behind the wall is always free, the generator marks that cell. From that moment on, only a pushable wall can access that cell and nothing else, including moving encounters.
Move the mouse pointer over the image to view the map before the change.
|