| Date |
Changes |
| October 19, 2008 |
- Improved the droid parts page by adding part specifications
- Remove "from droid" in sound description of "Electric Bolt". It's the same sound generated by some encounters too (ie. R2D2).
- Swap "Tripos" and "Diplocus" in the sound page
- Clarify the reason for the different explosion sounds (same reason as the elevator sounds)
- New "Did you know?" entry regarding the text around the Holamap
- Many new bugs related to the elevators
- Mention that the strength of an exploded camera is related to the dexterity of the leader
- Update SuperCC tool
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| September 20, 2008 |
- New sound page
- Remove section "Encounters in solid rock" on Miscellaneous page. It's already mentionned in the bug page.
- Explain on the walls page that grate traps unlockers are initially pushed in on base 2 and 3
- Add arrows to move from screen to screen in the storyboard
- Mention the alternative "Guru Message" in the "Did you know?" page
- Add the note regarding the snake encounter being the only one not generating a sound when attacking
- Specify that the mapper optic is 11 x 7
- For the supported weight written in the inventory, add that a part with low health will only support 1 kg
- Add keyboard click small bug
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| August 17, 2008 |
- Move the history archive links at the bottom of this list
- Convert introduction graphics (title and suitase) from PNG to JPG files to increase loading speed
- The mystery of the second floppy disk on the Atari ST has been solved. See the scan page for details.
- Change the name of the "Punch" weapon to "Fist"
- New weapon deactivation delay table
- Add an asterisk next to "Twin Cannon" in the damage table to specify the value is per boulder
- Correct the total amount from the trick of selling clipboards on the first planet
- Explain in the "Did you know?" page what Ratt-DOS does and also explain why the screen turns red and green when booting Captive
- Add that devices must be offline in order for sleeping to not reduce electricity. Also add the same remark in the "Tips and Tricks" page.
- Add the PC medium bug about maps being only "Basic".
- Correct the size of saved games from 15,050 bytes to 14,990 bytes.
- Update SuperCC tool to version 2.4
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| July 20, 2008 |
- Inverse the order of months in history. No need to scroll at the bottom anymore to see if anything has changed.
- Update the image of the planet probe and Ratt message items.
- Change the image of DigDug in the map generator section. Previous version was too fuzzy.
- Add "Punch" as a brawling weapon. This one was somehow left out!
- Specify that the hand deactivation delay is shorter with high quality weapons.
- Remove the "Weak", "Average" and "Strong" factor for doors in the weapon section and change it to a fix damage value.
- New "Electricity Cost" column in Dev-Scapes and Optics tables.
- Modify some elements of the mapper optic legends.
- Rename "Power Zapper" Dev-Scape to "Power Sapper".
- Add the switch activation medium bug (good catch Mike!)
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| June 20, 2008 |
- New "Pre-Captive" section.
- Move "Miscellaneous" under "FAQ" in the menu.
- Confirm the bug about the experience points wrapping back to 0. Been meaning to verify this for months!
- Mention that the MapGen bug is fixed in the integrated version of SuperCC.
- Say what happens when a droid is using a droid part without having enough skills for it.
- New damage table in the weapon section.
- Talk about Zlots in the weapon section.
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| May 19, 2008 |
- Specify that "Track Ball" and "Floater" encounters also detonate mines with their electric bolts.
- New logic bug about fire hydrants not extinguishing fire.
- Add new theory about the mysterious Guru message on the FAQ page.
- Change "roughly converted to C" in the map generator introduction page. It's fully converted to C++!
- Explain what is considered an empty base in the "Placing Generators" page of the map generator section.
- In the weapon page, indicate that electricity in a charged hand slowly drains even if unused.
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| April 23, 2008 |
- Add logic bug about the exploding generators following the root path.
- Add price of the map item when sold at a shop.
- Mention that bolts of R2D2 encounters detonate mines.
- Remove theory of "TV Guns" fireballs flying under doors. It's illogical to say that for iris doors.
- Use "Weak", "Average" and "Strong" to describe door crushing factor insetad of "1", "2" and "3".
- Remove a little blue box generated by Steem on the screenshot of "Encounters in solid rock" of the miscellaneous page. This has also been added as a bug. Finally, invite the reader to read the map generation section to understand the concept of floors in Captive.
- Remove the "2 Ladders" in the miscellaneous page It's not THAT rare to be worth mentionning.
- Talk about the weight and supported weight information in the inventory screen.
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| March 18, 2008 |
- Indicate how much money is given for some items sold a shop.
- Indicate that dice don't work on base entrances in the items section.
- Specify that you can toggle between the inventory and skills of a droid by clicking its name while either one of them is displayed.
- Mention that fireballs fired from "TV Guns" encounters will detonate mines.
- Add the fact that a camera can travel on fire.
- Add doors as a form of weapon.
- Add bug of an item being dropped above a ladder leading up and down (thanks Mike!)
- Explain my theory why the displayed experience is not more than 65,535 even though it can get much higher than this.
- Mention that the more greaser Dev-Scape you have, the easier you will walk under heavy weight.
- Add droids icon in the legend of outside mapper Optics icons.
- Remove IE7 menu problem notice in Links page. Long live Firefox :)
- Remove FreeCap link in the Links page. I knew this wouldn't go anywhere.
- Rename "water fountain" to "fire hydrant" in the miscellaneous page.
- Change the maximum flying items from 16 to 32 in the "Did you know?" page.
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| February 23, 2008 |
- Change "Lifting door" to "Raiser wall", and "Sliding door" to "Door" on legend of Mapper Optic.
- Specify that the quality of a Tindron head has effect on its view in the droid parts section.
- Add droid chip in the list of items.
- Remove the mouse cursor from the screenshot of MapGen in tools section.
- New MaxSkill tool.
- Shrink the size of the Lock Decoder screenshot in half in the tools section.
- Fix discrepancy between history page and bugs page about space station 3613 (thanks Andrea!)
- Minor changes here and there to map generator section, except perhaps for the floor creation page that has new graphics to better explain the creation of random rooms.
- Move 2 "Serious" bugs into the "Medium" section for the PC version of Captive (infinite electricity bolts and die sometimes not working) .
- Clarify what a weapon quality is used for.
- Add protection notes about regular shields and fire-shields Dev-Scapes.
- Specify that a die item will not work on Trill doors.
- Mention the trick of throwing a Ball/SuperBall item from the weapon section to have one automatically placed in the hand from the inventory.
- Add the tip of clicking directly on the shopkeeper to go back in the chain of menu sequence.
- Indicate when personal skills (dexterity, vitality and wisdom) increase.
- Add the section "Logic" in the list of bugs.
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| January 23, 2008 |
- Started to archive the history. Only the last 12 months will now remain on this page.
- Add bug of space station 3613.
- Add more breathing room around text of weapons to make it easier to read .
- Add power sockets in the list of walls and weapons.
- Add more stuff on the "Did you know?" page (pictures and "Federation War" info) .
- Change text on scans page that says the second floppy is never asked. It's not entirely true.
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| December 27, 2007 |
- Rewrote paragraph on "When does it end?" of the FAQ page, simultaneously indicating that the last mission is 2316.
- New Bugs page. The bug list of the PC version have been moved from the FAQ page to this new page.
- Rewrote the "I'm stuck on..." sections of the FAQ page to make it more obvious for people looking for help because of the PC bug.
- Add arrows to navigate through each pages of the Map Generator section. Also made minor fixes to the entire section.
- Add more info regarding disk two of the Atari ST version on the FAQ page.
- Change images of grate traps unlocker to be in a dead end (as it should be) on the Walls page.
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| November 20, 2007 |
- Step by step creation of a map is now explained in 'The Map Generation' section.
- Be more precise as to what "25 elevators maximum" means in the "Did you know?" page.
- Add "GoBot" in the list of inspired encounters in the "Did you know?" page.
- Clarify some bugs in the PC version.
- Add a table in weapons page to show their accessibility related to skills.
- Add a table in droid parts page to show their accessibility related to skills.
- Change the strange 1234.8 base on the miscellaneous page with an even strangest one: 2640.2
- Removed the "My Imaginary Friend" section of the miscellaneous page. It's not a weird bug after all (Michaël was right... again...)
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| 2007 |
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| 2006 |
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| June 8, 2006 |
Site opens!
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