Introduction
Storyboard
Original Manual
Scans
Starting a Game
About A. Crowther

Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control

Skills
Inventory

Encounters

Weapons
Droid Parts
Items
Dev-Scapes
Optics
The Camera
Walls
Shops

FAQ
Miscellaneous
Tips & Tricks
Sounds
Pre-Captive
Bugs
Did You Know?
The Map Generator
Tools

History
Thanks
Links/Contact

History

Date
Changes
October 19, 2008
  • Improved the droid parts page by adding part specifications
  • Remove "from droid" in sound description of "Electric Bolt". It's the same sound generated by some encounters too (ie. R2D2).
  • Swap "Tripos" and "Diplocus" in the sound page
  • Clarify the reason for the different explosion sounds (same reason as the elevator sounds)
  • New "Did you know?" entry regarding the text around the Holamap
  • Many new bugs related to the elevators
  • Mention that the strength of an exploded camera is related to the dexterity of the leader
  • Update SuperCC tool
September 20, 2008
  • New sound page
  • Remove section "Encounters in solid rock" on Miscellaneous page. It's already mentionned in the bug page.
  • Explain on the walls page that grate traps unlockers are initially pushed in on base 2 and 3
  • Add arrows to move from screen to screen in the storyboard
  • Mention the alternative "Guru Message" in the "Did you know?" page
  • Add the note regarding the snake encounter being the only one not generating a sound when attacking
  • Specify that the mapper optic is 11 x 7
  • For the supported weight written in the inventory, add that a part with low health will only support 1 kg
  • Add keyboard click small bug
August 17, 2008
  • Move the history archive links at the bottom of this list
  • Convert introduction graphics (title and suitase) from PNG to JPG files to increase loading speed
  • The mystery of the second floppy disk on the Atari ST has been solved. See the scan page for details.
  • Change the name of the "Punch" weapon to "Fist"
  • New weapon deactivation delay table
  • Add an asterisk next to "Twin Cannon" in the damage table to specify the value is per boulder
  • Correct the total amount from the trick of selling clipboards on the first planet
  • Explain in the "Did you know?" page what Ratt-DOS does and also explain why the screen turns red and green when booting Captive
  • Add that devices must be offline in order for sleeping to not reduce electricity. Also add the same remark in the "Tips and Tricks" page.
  • Add the PC medium bug about maps being only "Basic".
  • Correct the size of saved games from 15,050 bytes to 14,990 bytes.
  • Update SuperCC tool to version 2.4
July 20, 2008
  • Inverse the order of months in history. No need to scroll at the bottom anymore to see if anything has changed.
  • Update the image of the planet probe and Ratt message items.
  • Change the image of DigDug in the map generator section. Previous version was too fuzzy.
  • Add "Punch" as a brawling weapon. This one was somehow left out!
  • Specify that the hand deactivation delay is shorter with high quality weapons.
  • Remove the "Weak", "Average" and "Strong" factor for doors in the weapon section and change it to a fix damage value.
  • New "Electricity Cost" column in Dev-Scapes and Optics tables.
  • Modify some elements of the mapper optic legends.
  • Rename "Power Zapper" Dev-Scape to "Power Sapper".
  • Add the switch activation medium bug (good catch Mike!)
June 20, 2008
  • New "Pre-Captive" section.
  • Move "Miscellaneous" under "FAQ" in the menu.
  • Confirm the bug about the experience points wrapping back to 0. Been meaning to verify this for months!
  • Mention that the MapGen bug is fixed in the integrated version of SuperCC.
  • Say what happens when a droid is using a droid part without having enough skills for it.
  • New damage table in the weapon section.
  • Talk about Zlots in the weapon section.
May 19, 2008
  • Specify that "Track Ball" and "Floater" encounters also detonate mines with their electric bolts.
  • New logic bug about fire hydrants not extinguishing fire.
  • Add new theory about the mysterious Guru message on the FAQ page.
  • Change "roughly converted to C" in the map generator introduction page. It's fully converted to C++!
  • Explain what is considered an empty base in the "Placing Generators" page of the map generator section.
  • In the weapon page, indicate that electricity in a charged hand slowly drains even if unused.
April 23, 2008
  • Add logic bug about the exploding generators following the root path.
  • Add price of the map item when sold at a shop.
  • Mention that bolts of R2D2 encounters detonate mines.
  • Remove theory of "TV Guns" fireballs flying under doors. It's illogical to say that for iris doors.
  • Use "Weak", "Average" and "Strong" to describe door crushing factor insetad of "1", "2" and "3".
  • Remove a little blue box generated by Steem on the screenshot of "Encounters in solid rock" of the miscellaneous page. This has also been added as a bug. Finally, invite the reader to read the map generation section to understand the concept of floors in Captive.
  • Remove the "2 Ladders" in the miscellaneous page It's not THAT rare to be worth mentionning.
  • Talk about the weight and supported weight information in the inventory screen.
March 18, 2008
  • Indicate how much money is given for some items sold a shop.
  • Indicate that dice don't work on base entrances in the items section.
  • Specify that you can toggle between the inventory and skills of a droid by clicking its name while either one of them is displayed.
  • Mention that fireballs fired from "TV Guns" encounters will detonate mines.
  • Add the fact that a camera can travel on fire.
  • Add doors as a form of weapon.
  • Add bug of an item being dropped above a ladder leading up and down (thanks Mike!)
  • Explain my theory why the displayed experience is not more than 65,535 even though it can get much higher than this.
  • Mention that the more greaser Dev-Scape you have, the easier you will walk under heavy weight.
  • Add droids icon in the legend of outside mapper Optics icons.
  • Remove IE7 menu problem notice in Links page. Long live Firefox :)
  • Remove FreeCap link in the Links page. I knew this wouldn't go anywhere.
  • Rename "water fountain" to "fire hydrant" in the miscellaneous page.
  • Change the maximum flying items from 16 to 32 in the "Did you know?" page.
February 23, 2008
  • Change "Lifting door" to "Raiser wall", and "Sliding door" to "Door" on legend of Mapper Optic.
  • Specify that the quality of a Tindron head has effect on its view in the droid parts section.
  • Add droid chip in the list of items.
  • Remove the mouse cursor from the screenshot of MapGen in tools section.
  • New MaxSkill tool.
  • Shrink the size of the Lock Decoder screenshot in half in the tools section.
  • Fix discrepancy between history page and bugs page about space station 3613 (thanks Andrea!)
  • Minor changes here and there to map generator section, except perhaps for the floor creation page that has new graphics to better explain the creation of random rooms.
  • Move 2 "Serious" bugs into the "Medium" section for the PC version of Captive (infinite electricity bolts and die sometimes not working) .
  • Clarify what a weapon quality is used for.
  • Add protection notes about regular shields and fire-shields Dev-Scapes.
  • Specify that a die item will not work on Trill doors.
  • Mention the trick of throwing a Ball/SuperBall item from the weapon section to have one automatically placed in the hand from the inventory.
  • Add the tip of clicking directly on the shopkeeper to go back in the chain of menu sequence.
  • Indicate when personal skills (dexterity, vitality and wisdom) increase.
  • Add the section "Logic" in the list of bugs.
January 23, 2008
  • Started to archive the history. Only the last 12 months will now remain on this page.
  • Add bug of space station 3613.
  • Add more breathing room around text of weapons to make it easier to read .
  • Add power sockets in the list of walls and weapons.
  • Add more stuff on the "Did you know?" page (pictures and "Federation War" info) .
  • Change text on scans page that says the second floppy is never asked. It's not entirely true.
December 27, 2007
  • Rewrote paragraph on "When does it end?" of the FAQ page, simultaneously indicating that the last mission is 2316.
  • New Bugs page. The bug list of the PC version have been moved from the FAQ page to this new page.
  • Rewrote the "I'm stuck on..." sections of the FAQ page to make it more obvious for people looking for help because of the PC bug.
  • Add arrows to navigate through each pages of the Map Generator section. Also made minor fixes to the entire section.
  • Add more info regarding disk two of the Atari ST version on the FAQ page.
  • Change images of grate traps unlocker to be in a dead end (as it should be) on the Walls page.
November 20, 2007
  • Step by step creation of a map is now explained in 'The Map Generation' section.
  • Be more precise as to what "25 elevators maximum" means in the "Did you know?" page.
  • Add "GoBot" in the list of inspired encounters in the "Did you know?" page.
  • Clarify some bugs in the PC version.
  • Add a table in weapons page to show their accessibility related to skills.
  • Add a table in droid parts page to show their accessibility related to skills.
  • Change the strange 1234.8 base on the miscellaneous page with an even strangest one: 2640.2
  • Removed the "My Imaginary Friend" section of the miscellaneous page. It's not a weird bug after all (Michaël was right... again...)
2007
2006
June 8, 2006

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