Introduction
Storyboard
Original Manual
Scans
Starting a Game
About A. Crowther

Monitors
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Disk
Group Display
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Skills
Inventory

Encounters

Weapons
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Items
Dev-Scapes
Optics
The Camera
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FAQ
Miscellaneous
Tips & Tricks
Sounds
Pre-Captive
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Did You Know?
The Map Generator
Tools

History
Thanks
Links/Contact

Encounters

How to read the note column

Name: Name of the encounter as specified in the Map Generator tool
Introduced: Where the encounter is first seen (written as <mission>-<level>)
Max Qty.: Maximum number of encounters in a single group
Shooting: Specifies if the encounter can shoot from a distance
Spec.: Specification. It can be one of the following:
  • Mechanic: Encounter cannot move in water
  • Floating: Encounter floats over holes, fire, water and mines.
  • Fire: Encounter only exists in fire
  • Mix: Encounter is innofensive until any kind of damage is done to it
  • None: Encounter doesn't have anything particular
Rifle: Specifies if the encounter can be hit with a rifle. If the value is "Only", it means that the encounter cannot be hit with regular weapons, unless the Anti-Grav device is used.
Threat: Threat classification (Low, Medium or High)
Mine: Specifies if the encounter leaves a mine when destroyed. Note that they will never leave a mine if the floor is not standard (has a door frame, water, grate, has camera, etc.)

ID Image Note
1
Name: Track Ball Introduced: 1-1
Max Qty.: 4 Shooting: Yes Spec.: Mechanic
Rifle: Yes Threat: Low Mine: No
Note: Their electric bolt will detonate mines.
2
Name: Cager Introduced: 1-1
Max Qty.: 1 Shooting: No Spec.: Mechanic
Rifle: Yes Threat: Low Mine: No
3
Name: Gobot Introduced: 1-3
Max Qty.: 9 Shooting: No Spec.: Mechanic
Rifle: No Threat: Low Mine: No
4
Name: TV Guns Introduced: 1-5
Max Qty.: 4 Shooting: Yes Spec.: Mechanic
Rifle: No Threat: Low Mine: No
Note: They throw fireballs that greatly obstruct your view, unless you have the visor optic activated. Their fireballs go through doors and detonate mines.
5
Name: Dog Introduced: 1-2
Max Qty.: 4 Shooting: No Spec.: None
Rifle: No Threat: Low Mine: No
6
Name: Red Troop Introduced: 1-4
Max Qty.: 9 Shooting: Yes Spec.: None
Rifle: No Threat: Low Mine: No
7
Name: Door Man Introduced: 1-2
Max Qty.: 1 Shooting: No Spec.: Mix
Rifle: Yes Threat: Low Mine: No
Note: Holds the password to a laser door.
8
Name: Brains Introduced: 1-0
Max Qty.: 1 Shooting: No Spec.: Mix
Rifle: Yes Threat: Low Mine: No
Note: Holds the password to the computer that releases the space probe. He doesn't necessarily hold the password to the computer nearby.
9
Name: R2D2 Introduced: 1-2
Max Qty.: 9 Shooting: Yes Spec.: Mechanics
Rifle: No Threat:Medium Mine: No
Note: Their electric bolt will detonate mines.
10
Name: Stat Pod Introduced: 1-7
Max Qty.: 9 Shooting: Yes Spec.: Floating
Rifle: No Threat:Medium Mine: No
Note: Their ammo bounces off solid objects. If they are the other side of a door or wall, you can easily let them kill themselves.
11
Name: Water Pod Introduced: 2-0
Max Qty.: 9 Shooting: Yes Spec.: Floating
Rifle: No Threat:High Mine: No
Note: Very vicious encounters. Their spray goes through your droids, so even the two at the back get hit.
12
Name: Hovver Introduced: 1-5
Max Qty.: 2 Shooting: Yes Spec.: Floating
Rifle: Only Threat:Medium Mine: Yes
13
Name: Critter Introduced: 1-2
Max Qty.: 6 Shooting: No Spec.: Mechanics
Rifle: No Threat: Low Mine: No
Note: The slowest and very tough to kill, but they hate doors :)
14
Name: Minor Introduced: 1-3
Max Qty.: 4 Shooting: No Spec.: None
Rifle: Yes Threat: Low Mine: No
15
Name: Golly Wog Introduced: 1-0
Max Qty.: 9 Shooting: No Spec.: None
Rifle: No Threat: Low Mine: No
Note: By far, the easiest to kill.
16
Name: Fire Introduced: 1-3
Max Qty.: 4 Shooting: Yes Spec.: Fire
Rifle: No Threat: Medium Mine: No
17
Name: Snake Introduced: 1-Station
Max Qty.: 9 Shooting: Yes Spec.: Fire
Rifle: No Threat: Medium Mine: No
Note: Found on space stations only. The snake is the only encounter that does not generate a sound when attacking.
18
Name: Dragon Introduced: 1-6
Max Qty.: 4 Shooting: Yes Spec.: Fire
Rifle: Yes Threat:Medium Mine: No
19
Name: Tree Introduced: 1-0
Max Qty.: 4 Shooting: No Spec.: None
Rifle: No Threat: Low Mine: No
20
Name: Tank Introduced: 1-4
Max Qty.: 1 Shooting: Yes Spec.: Mechanic
Rifle: Yes Threat: Low Mine: No
Note: Their ammo bounces off solid objects. If they are the other side of a door or wall, you can easily let them kill themselves.
21
Name: U-Tank Introduced: 1-7
Max Qty.: 1 Shooting: Yes Spec.: Mechanic
Rifle: Yes Threat: Low Mine: No
Note: Their ammo bounces off solid objects. If they are the other side of a door or wall, you can easily let them kill themselves.

Notice that it is graphically identical to the encounter above, only for the cannons that are added. These cannons are seen on other encounters as well.

22
Name: Floater Introduced: 1-3
Max Qty.: 4 Shooting: Yes Spec.: Floating
Rifle: Only Threat: Low Mine: No
Note: Their electric bolt will detonate mines.
23
Name: Battle Ball Introduced: 1-6
Max Qty.: 1 Shooting: Yes Spec.: Floating
Rifle: Yes Threat: Low Mine: No
Note: Notice that the middle part is a copy of the encounter above and the two cannons are flipped cannons from the tank 2 rows above!
24
Name: Spinner Introduced: 1-2
Max Qty.: 4 Shooting: No Spec.: None
Rifle: Yes Threat: Low Mine: No
25
Name: ED209 Introduced: 1-9
Max Qty.: 1 Shooting: Yes Spec.: Mechanic
Rifle: Yes Threat: Medium Mine: No
Note: Middle shots will go right between its legs. Use your back droids only if the encounter is standing sideways.

You can fire from any droid and any time if you have the Anti-Grav Dev-Scape activated.
26
Name: Dwarf Goblin Introduced: 1-5
Max Qty.: 1 Shooting: Yes Spec.: None
Rifle: Yes Threat: Low Mine: No
Note: The least dangerous of its kind.
27
Name: Dwarf Alien Introduced: 1-8
Max Qty.: 1 Shooting: Yes Spec.: None
Rifle: Yes Threat: Low Mine: No
28
Name: Dwarf Death Introduced: 1-9
Max Qty.: 1 Shooting: Yes Spec.: None
Rifle: Yes Threat: Medium Mine: No
29
Name: Dwarf Ghoul Introduced: 2-1
Max Qty.: 1 Shooting: Yes Spec.: Floating
Rifle: Yes Threat: High Mine: Yes
Note: Dangerous encounter that uses a flame-thrower as a weapon.
30
Name: Bug Introduced: 1-9
Max Qty.: 1 Shooting: Yes Spec.: Floating
Rifle: Yes Threat: High Mine: Yes
Note: One of the meanest encounters.
31
Name: Gunner Introduced: 1-6
Max Qty.: 1 Shooting: Yes Spec.: None
Rifle: Yes Threat: High Mine: No
Note: Rapid acid fire. Doesn't move, but still hits pretty hard.
32
Name: Android Introduced: 1-Station
Max Qty.: 4 Shooting: Yes Spec.: Mechanic
Rifle: Yes Threat: High Mine: No
Note: Found on space stations only.
33
Name: Guard 1 Introduced: 1-Station
Max Qty.: 1 Shooting: Yes Spec.: Mechanic
Rifle: Yes Threat: High Mine: Yes
Note: Found on space stations only. When close to you, it fires acid and punches you.
34
Name: Guard 2 Introduced: 1-Station
Max Qty.: 1 Shooting: Yes Spec.: Floating
Rifle: Yes Threat: High Mine: No
Note: Found on space stations only. Fires acid and laser bolts from a distance. Can fly over holes and fire.

The speed of encounters vary. Technically speaking, it is constant when the map is created, but can vary between encounters. In other words, a Tank will always move at 40%, while another tank will move at 90%, but the speed of each tank will not change during their existence. When you get 9 "Water Pods" going at 100%, you're in for quite a treat!

There are also five encounters outside the base. They are quite easy to kill.

ID Image Note
35 Name: Diplocus
Note: This is a Diplodocus
36 Name: Lizard
Note: This is a Compsognatus
37 Name: Tripos
Note: This is a Triceratops
38 Name: Terradak
Note: This is a Pterodactylus
39 Name: Tyrana
Note: This is a Tyrannosaurus Rex

...and last, but not least...

ID Image Note
40 Name: Trill
Note: Found on space stations only.