Introduction
Storyboard
Original Manual
Scans
Starting a Game
About A. Crowther

Monitors
Movements
Droid Status
Disk
Group Display
Hands
Sleep & Pause
Remote Control

Skills
Inventory

Encounters

Weapons
Droid Parts
Items
Dev-Scapes
Optics
The Camera
Walls
Shops

FAQ
Miscellaneous
Tips & Tricks
Sounds
Pre-Captive
Bugs
Did You Know?
The Map Generator
Tools

History
Thanks
Links/Contact

The Camera

The camera transmits images to your droids which, in turn, forwards it back to your fifth monitor. To activate the camera, you need to drop it in the center of the tile in front of you and turn on the fifth button of the remote control (first column, second row).

To accelerate the transmission, only a rough view of the camera is displayed. A tile on its view of the floor can have different 3 different colors:
  • Black: An empty floor tile
  • Yellow: An encounter
  • Brown: Tile has a door, hole, ladder, water, fire or grate. Fake walls also appear this color.

To move the camera forward, click directly in the view of it in the fifth monitor. To make it spin 90 degrees, use the left or right button located on each side of its view. Compared to the droids, a camera can travel on fire.

Under the camera are six buttons:

  • Yellow 'X': Takes a real snapshot of its view and transmit it. The next move will switch back to the rough view.
  • '1' to '4': Camera selector. You can place up to 4 cameras around.
  • Red 'X': Blows up the camera to cause damage. The leader must have a minimum dexterity of 15 to do this. The strength of the explosion is related to the dexterity of the leader.

As soon as you're done using a camera, turn off the fifth button of the remote control because it takes a good amount of electricity. Be careful near doors because cameras are destroyed on their first impact.